Save a byte array content into a file.
#region License and Copyright
/* -------------------------------------------------------------------------
* Dotnet Commons IO
*
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
*
* Free Software Foundation, Inc.,
* 59 Temple Place,
* Suite 330,
* Boston,
* MA 02111-1307
* USA
*
* -------------------------------------------------------------------------
*/
#endregion
using System;
using System.Collections;
using System.Globalization;
using System.IO;
namespace Dotnet.Commons.IO
{
///
/// <summary>
/// This class provides basic facilities for manipulating files and file paths.
///
/// <h3>File-related methods</h3>
/// There are methods to
/// <list type="bullet">
/// <item>copy a file to another file,</item>
/// <item>compare the content of 2 files,</item>
/// <item>delete files using the wildcard character,</item>
/// <item>etc</item>
/// </list>
/// </summary>
///
public sealed class FileUtils
{
/// ---------------------------------------------------------------
/// <summary>
/// Save a byte array content into a file.
/// </summary>
/// <param name="path">The full path of the file to save</param>
/// <param name="content">content to save in byte array</param>
/// ---------------------------------------------------------------
public static void Save(string path, byte[] content)
{
if (Path.GetDirectoryName(path).Length > 0 &&
!Directory.Exists(Path.GetDirectoryName(path)))
throw new DirectoryNotFoundException(String.Format("The directory path '{0}' to save the file does not exist.", Path.GetDirectoryName(path)));
using (FileStream writeStream = new FileStream(path, FileMode.Create, FileAccess.Write))
{
writeStream.Write(content, 0, content.Length);
writeStream.Close();
}
}
/// ---------------------------------------------------------------
/// <summary>
/// Save a char array content into a file.
/// </summary>
/// <param name="path">The full path of the file to save.</param>
/// <param name="content">content to save in char array.</param>
/// ---------------------------------------------------------------
public static void Save(string path, char[] content)
{
// convert char[] to byte[]
System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
byte[] byteArray = encoding.GetBytes(content);
Save(path, byteArray);
}
/// ---------------------------------------------------------------
/// <summary>
/// Save a string content into a file.
/// </summary>
/// <param name="path">The full path of the file to save</param>
/// <param name="content">content to save in string</param>
/// ---------------------------------------------------------------
public static void Save(string path, string content)
{
if (Path.GetDirectoryName(path).Length > 0 &&
!Directory.Exists(Path.GetDirectoryName(path)))
throw new DirectoryNotFoundException(String.Format("The directory path '{0}' to save the file does not exist.", Path.GetDirectoryName(path)));
using (StreamWriter stream = File.CreateText(path))
{
stream.Write(content);
stream.Close();
}
}
}
}
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