Checks if path provided corresponds to a directory.
/*
* Filename: FileUtil.cs
* Product: Versioning Controlled Build
* Solution: BuildAutoIncrement
* Project: Shared
* Description: File utility methods.
* Copyright: Julijan ?ribar, 2004-2007
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the author(s) be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace BuildAutoIncrement {
/// <summary>
/// A set of file utilities.
/// </summary>
public struct FileUtil {
/// <summary>
/// Checks if path provided corresponds to a directory.
/// </summary>
/// <param name="pathname">
/// Path to check.
/// </param>
/// <returns>
/// <c>true</c> if path is valid directory; else <c>false</c>.
/// </returns>
public static bool IsDirectory(string pathname) {
Debug.Assert(pathname != null);
FileInfo fileInfo = new FileInfo(pathname);
return (fileInfo.Attributes & FileAttributes.Directory) != 0;
}
}
}
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