Rotate Vector
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
namespace InfoStrat.VE.Utilities
{
public static class MathHelper
{
public static Vector RotateVector(Vector v, double angle)
{
double len = v.Length;
if (len == 0)
return v;
double refAngle = Get2DAngle(v, new Vector(1, 0));
double dx = len * Math.Cos((refAngle + angle) * Math.PI / 180.0);
double dy = -len * Math.Sin((refAngle + angle) * Math.PI / 180.0);
return new Vector(dx, dy);
}
public static double Get2DAngle(Vector a, Vector b)
{
double cosine = (a.X * b.X + a.Y * b.Y) / (a.Length * b.Length);
if (cosine > 1)
cosine = 1;
else if (cosine < -1)
cosine = -1;
if ((a.X * b.Y - a.Y * b.X) < 0)
return -Math.Acos(cosine) * 180.0 / Math.PI;
else
return Math.Acos(cosine) * 180.0 / Math.PI;
}
public static double MapValue(double value, double fromMin, double fromMax, double toMin, double toMax)
{
//Normalize
double ret = (value - fromMin) / (fromMax - fromMin);
//Resize and translate
return ret * (toMax - toMin) + toMin;
}
public static double Clamp(double value, double min, double max)
{
double actualMin = Math.Min(min, max);
double actualMax = Math.Max(min, max);
return Math.Min(actualMax, Math.Max(actualMin, value));
}
}
}
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