A simple class hierarchy
/* C#: The Complete Reference by Herbert Schildt Publisher: Osborne/McGraw-Hill (March 8, 2002) ISBN: 0072134852 */ // A simple class hierarchy. using System; public class Shapes { public static void Main() { Triangle t1 = new Triangle(); Triangle t2 = new Triangle(); t1.width = 4.0; t1.height = 4.0; t1.style = "isosceles"; t2.width = 8.0; t2.height = 12.0; t2.style = "right"; Console.WriteLine("Info for t1: "); t1.showStyle(); t1.showDim(); Console.WriteLine("Area is " + t1.area()); Console.WriteLine(); Console.WriteLine("Info for t2: "); t2.showStyle(); t2.showDim(); Console.WriteLine("Area is " + t2.area()); } } // A class for two-dimensional objects. public class TwoDShape { public double width; public double height; public void showDim() { Console.WriteLine("Width and height are " + width + " and " + height); } } // Triangle is derived from TwoDShape. public class Triangle : TwoDShape { public string style; // style of triangle // Return area of triangle. public double area() { return width * height / 2; } // Display a triangle's style. public void showStyle() { Console.WriteLine("Triangle is " + style); } }