Load Image
using System; using System.Collections.Generic; using System.Drawing; using System.Reflection; using System.Text; public static class Util { public static Image LoadImage(string name) { System.Reflection.Assembly thisExe = System.Reflection.Assembly.GetExecutingAssembly(); System.IO.Stream file = thisExe.GetManifestResourceStream("Simulator.Resources." + name); return Image.FromStream(file); } }