Animate Image : Animation « 2D Graphics « C# / C Sharp






Animate Image

Animate Image
/*
GDI+ Programming in C# and VB .NET
by Nick Symmonds

Publisher: Apress
ISBN: 159059035X
*/
using System;
using System.Drawing;
using System.Windows.Forms;

namespace Animate_c
{
  public class animateImage : Form 
  {
    //Create a Bitmpap Object.
    Bitmap animatedImage = new Bitmap("1.gif");
    bool currentlyAnimating = false;
    //This method begins the animation.
    public void AnimateImage() 
    {
      if (!currentlyAnimating) 
      {
        //Begin the animation only once.
        ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged));
        currentlyAnimating = true;
      }
    }
    private void OnFrameChanged(object o, EventArgs e) 
    {
      //Force a call to the Paint event handler.
      this.Invalidate();
    }
    protected override void OnPaint(PaintEventArgs e) 
    {
      //Begin the animation.
      AnimateImage();
      //Get the next frame ready for rendering.
      ImageAnimator.UpdateFrames();
      //Draw the next frame in the animation.
      e.Graphics.DrawImage(this.animatedImage, new Point(0, 0));
    }
    public static void Main() 
    {
      Application.Run(new animateImage());
    }
  }
}



           
       








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