Tests if the line segment from (X1, Y1) to (X2, Y2) intersects the line segment from (X3, Y3) to (X4, Y4).
// Created by plusminus on 13:24:05 - 21.09.2008
//package org.andnav2.osm.util;
import java.util.Comparator;
import java.util.Iterator;
import java.util.Set;
import java.util.TreeSet;
class Util {
public static final String DEBUGTAG = "OPENSTREETMAP";
public static final String BASEPATH_ON_EXTERNAL_MEDIA = "andnav2/";
public static final String SDCARD_SAVEDROUTES_PATH = "routes/";
public static final String SDCARD_SAVEDTRACES_PATH = "traces/";
public static final String SDCARD_SKYHOOKCACHE_PATH = "skyhookcache/";
public static final String SDCARD_TILE_PATH = "tiles/";
public static final int NOT_SET = Integer.MIN_VALUE;
public static final int Y = 0;
public static final int X = 1;
/**
* Tests if the line segment from (X1, Y1) to (X2, Y2) intersects
* the line segment from (X3, Y3) to (X4, Y4).
*
* @param X1
* , Y1 the coordinates of the beginning of the first
* specified line segment
* @param X2
* , Y2 the coordinates of the end of the first specified
* line segment
* @param X3
* , Y3 the coordinates of the beginning of the second
* specified line segment
* @param X4
* , Y4 the coordinates of the end of the second specified
* line segment
* @return <code>true</code> if the first specified line segment and the
* second specified line segment intersect each other;
* <code>false</code> otherwise.
*/
public static boolean linesIntersect(final int X1, final int Y1, final int X2, final int Y2,
final int X3, final int Y3, final int X4, final int Y4) {
return ((relativeCCW(X1, Y1, X2, Y2, X3, Y3)
* relativeCCW(X1, Y1, X2, Y2, X4, Y4) <= 0) && (relativeCCW(X3,
Y3, X4, Y4, X1, Y1)
* relativeCCW(X3, Y3, X4, Y4, X2, Y2) <= 0));
}
/**
* Returns an indicator of where the specified point (PX, PY) lies with
* respect to the line segment from (X1, Y1) to (X2, Y2). The
* return value can be either 1, -1, or 0 and indicates in which direction
* the specified line must pivot around its first endpoint, (X1, Y1),
* in order to point at the specified point (PX, PY).
* <p>
* A return value of 1 indicates that the line segment must turn in the
* direction that takes the positive X axis towards the negative Y axis. In
* the default coordinate system used by Java 2D, this direction is
* counterclockwise.
* <p>
* A return value of -1 indicates that the line segment must turn in the
* direction that takes the positive X axis towards the positive Y axis. In
* the default coordinate system, this direction is clockwise.
* <p>
* A return value of 0 indicates that the point lies exactly on the line
* segment. Note that an indicator value of 0 is rare and not useful for
* determining colinearity because of floating point rounding issues.
* <p>
* If the point is colinear with the line segment, but not between the
* endpoints, then the value will be -1 if the point lies
* "beyond (X1, Y1)" or 1 if the point lies "beyond (X2, Y2)".
*
* @param X1
* , Y1 the coordinates of the beginning of the specified
* line segment
* @param X2
* , Y2 the coordinates of the end of the specified line
* segment
* @param PX
* , PY the coordinates of the specified point to be
* compared with the specified line segment
* @return an integer that indicates the position of the third specified
* coordinates with respect to the line segment formed by the first
* two specified coordinates.
*/
private static int relativeCCW(final int X1, final int Y1, int X2, int Y2, int PX,
int PY) {
X2 -= X1;
Y2 -= Y1;
PX -= X1;
PY -= Y1;
int ccw = PX * Y2 - PY * X2;
if (ccw == 0) {
// The point is colinear, classify based on which side of
// the segment the point falls on. We can calculate a
// relative value using the projection of PX,PY onto the
// segment - a negative value indicates the point projects
// outside of the segment in the direction of the particular
// endpoint used as the origin for the projection.
ccw = PX * X2 + PY * Y2;
if (ccw > 0) {
// Reverse the projection to be relative to the original X2,Y2
// X2 and Y2 are simply negated.
// PX and PY need to have (X2 - X1) or (Y2 - Y1) subtracted
// from them (based on the original values)
// Since we really want to get a positive answer when the
// point is "beyond (X2,Y2)", then we want to calculate
// the inverse anyway - thus we leave X2 & Y2 negated.
PX -= X2;
PY -= Y2;
ccw = PX * X2 + PY * Y2;
if (ccw < 0) {
ccw = 0;
}
}
}
return (ccw < 0) ? -1 : ((ccw > 0) ? 1 : 0);
}
}
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