Drawing Text
We can draw text on the canvas.
Name | Description | Returns |
---|---|---|
fillText(<text>, x, y, width) | fills the text at the position (x, y). The optional width argument sets an upper limit on the width | void |
strokeText(<text>, x, y, width) | strokes the text at the position (x, y). The optional width argument sets an upper limit on the width | void |
There are three drawing state associated with text drawing:
Name | Description | Returns |
---|---|---|
font | Sets the font used when text is drawn | string |
textAlign | Sets the alignment of the text: start, end, left, right, center | string |
textBaseline | Sets the text baseline: top, hanging, middle, alphabetic, ideographic, bottom | string |
<!DOCTYPE HTML>
<html>
<head>
<title>Example</title>
<style>
canvas {
border: thin solid black
}
body>* {
float: left;
}
</style>
</head>
<body>
<canvas id="canvas" width="350" height="140">
Your browser doesn't support the <code>canvas</code> element
</canvas>
<script>
var ctx = document.getElementById("canvas").getContext("2d");
ctx.fillStyle = "lightgrey";
ctx.strokeStyle = "black";
ctx.lineWidth = 3;
ctx.font = "100px sans-serif";
ctx.fillText("Hello", 50, 100);
ctx.strokeText("Hello", 50, 100);
</script>
</body>
</html>
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canvas:
- Getting Started with the Canvas Element
- Getting a Canvas Context
- Drawing Rectangles
- Canvas Drawing State
- Setting the Line Join Style
- Using Gradients
- Using Patterns
- Using smaller shapes with an image pattern
- Drawing Images
- Using Video Images
- Using Canvas Images
- Setting the Fill & Stroke Styles
- Saving and Restoring Drawing State
- Drawing Using Paths
- Drawing Arcs
- Drawing Bezier Curves
- Drawing Text
- Using Shadows
- Using Transparency
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