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2. Tutorials Central, for all your tutorial needs! - Destructing the wall using rigid bodies and particles    tutorialscentral.com

Tutorials Central, for all your tutorial needs! - Destructing the wall using rigid bodies and particlesSo now select second wall and cube and do mesh/Booleans/difference

3. Attaching an animatable Head to an animatable Body    3dtotal.com

Attaching an animatable Head to an animatable BodySo this is a tutorial on how to attach an animatable head to an animatable body in Max 4 ready to use morph targets and physique. It's aimed at intermediate users who want to get simple animation rigs together for their characters using just morph targets and character studio. This tutorial was created in Max 4.2, but things are pretty much the same for any version of Max from Max 3.0 and up.

4. Onno van Braam - Tutorials » Polygon Modeling 7: Car Body    onnovanbraam.com

Onno van Braam - Tutorials » Polygon Modeling 7: Car BodyFinding a Place to Start I have the feeling that many people have a (healthy!) fear or starting to model a car. 'Where do I start?', is a logical question. And there is no definate answer. Anywhere would be the best I can think of. It just doesn't matter, yet the way you approach the modeling process does. So I am just going to start at the front, and model the hood. What I will think of from the first second I start is that the whole car is symmetric (apart from the tank cap), so I am not going to model both sides, but only one half. So I'll start with a single plane, but the way I create it, is by creating a box from the side view (1) and then deleting 5 out of 6 polygons (2). This way side of the polygon is exactly in the middle and I can use the symmetry modifier without any troubles (3).

6. Body modelling | 3D Tutorials    webdesign.org

If you are using 3D Studio MAX, the tools used are Edit Mesh with sub-object vertex: "weld targeted" and sub-object edge: "turn edge" and "visible edge", as well as sub-object face: "extrude face". Also used is Meshsmooth with "quad output", "apply to whole mesh", "smooth result" and an iteration of 2. In addition the "slice modifier" is used. Note when I refer to slice here I always mean the stand-alone modifier version, not the version within the editable mesh mod. I highly recommend you go through the Bug Modeling tutorial or other poly modeling tutorials in the MAX manuals first! They explain these tools in detail and show you how to use them. Once you know that, you can use the images here as a guide to figure out how to put together your model.

7. Car Body | 3D Tutorials    webdesign.org

Modeling the rest of the body is just more of the same. Only you would first model the entire car, then make the creases and hard edges and then do all the final tweaking.

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