Ok, so volume light is one of the hot features with MAX. It enables you to create realistuc light effects and create atmosphere in your images. But how do you use it for any good? Take a look at these two images:
Now, select the teapot and press M go to the basic shader option and adjust the parameters. After that go to BUMP and add a map into it.
in this tutorial i will show you how to achieve realistic looking outdoor lighting using 3ds max default scanline renderer without any 3rd party rendering plug-in, so this tutorial is pretty basic but i hope this could be helpful for you,
1. Create a ground plane underneath your object/s.
This principle can be applied to 3DS MAX. Lights add up in a linear fashion; the more you add, the brighter the scene becomes... so you have to turn their intensities down.
Explanation ? Min samples represents the minimum number of rays that will be cast when the anti-aliasing threshold (shown underneath, shown as 'Contrast') finds two pixels outside the luminance threshold. By default, more than 5% difference in luminance between two side-by-side pixels will make mental-ray use the maximum number of samples.
Take a render (Shift-Q). Hmmâ€¦not quite what we want yet, is it? That's ok, I know just the trick!
Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass. We are going to create this effect in 3D Studio Max by using the Mental Ray renderer and the Mental Ray glass material.
This tutorial will teach you how to create a Light Saber - the weapon featured in the Star Wars saga. This is an intermediate tutorial that will require you to know your basic way around 3D Studio max. Our tutorial will be divided into two parts: Part I will teach you how to model the handle and the blade while Part II will teach you how to create the glowing blade and the animation process.
Light Caustics are intresting light effects that you can observe in liquid and glass objects. The effect could be archived in 3D Studio Max using Mental Ray as render engine and Mental ray glass material.
This short tutorial on how to use VRay's Global Illumination feature will show you one method for creating realistic looking lighting for a scene. VRay is a very powerful external render engine for Max made by Chaos Group. VRay has many features including the ability to to physically accurate full global illumination, advanced material shaders and enhancements for speeding up rendering time. You can check the Chaos Group website to learn more about the various VRay features.
Fill light is less bright than key light and is used to illuminate the parts of the subject that cannot be reached by key light. Fill light is also used to soften the shadows of key light and to decrease the contrast of the subject's surface.
3. Now select the omni1 and holding shift move it down (shift will clone it) like in picture 2. and lower the multiplier to 0.52 and turn on shadows like on the previous picture but apply it only to the second (omni02) light and under the "shadow map params" roll out and put "bias" to 0. This will stick the shadow to the surface of the floor. If you want the shadow to move as though it was waking next to street lights just take a couple of omnis and place them on the side, but be carefull not to clone them as shadows will be static and the more lights you put into the scene it would be best to lower the multiplyer proportionaly with number of lights.
Select the submarine and right-click with your mouse “convert to > convert to editabke poly” than press 4 on you keyboard and select polies like in picture.
1.Create simple line like this below.
If you look at all these objects in the photos, they are 3d objects photographed 2 dimensionally, i.e. a flat picture plane. All things in depth are now compressed into one depth of field. To the beginning artist, the thought of seeing 3-dimensionally into a photograph seems almost preposterous. There is so much stuff happening in the photo to make any beginner nervous, that the concept of 3-dimensionality doesn`t really connect or jive with them at this point. So many beginners take the photo and try to copy the shapes of the colors they see, but forget that these dark and light shapes are actually interconnected to all the other little shapes of color or value till they all combined create a head, or a tree or a car or whatever the photo has recorded. You need to start seeing a photograph this way. Do not just look at the flat photo, look at what is going on in the photo, and try to draw the dimensionality of the objects that you see in the photo. This is why drawing from life is so crucial. Understanding form in 3d is the key to great painting and drawing (or if you're a 3-D artist, modeling). This is also going to be a very difficult task, one that could literally take years for some to grasp. Hopefully we will all grasp this stuff much sooner.
A much overlooked feature of Lightwave is the ability to create lights based on polygons created in Modeller. This is invaluable as it allows us to create our lighting rig with as many lights as we want.